playn | A Java game development framework that deploys to JVM, HTML5, Android and iOS. | Game Engine library
kandi X-RAY | playn Summary
kandi X-RAY | playn Summary
PlayN is a cross-platform Java game development library written in [Java] that targets HTML5 browsers (via [GWT]), desktop JVMs, [Android] and [iOS] devices. Information on PlayN can be found in this README and on the [PlayN project website]. PlayN developers, contributors, and users regularly communicate on the [PlayN Google Group].
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Returns the Key associated with the given key .
- Translate a key to its corresponding type .
- Generates a string representation of the specified type .
- Executes the given request .
- Advances the next token .
- Deactivates the layer and removes the child layers .
- Sends a request .
- Prepare the draw .
- Emits the cache manifest .
- Sets the display mode .
playn Key Features
playn Examples and Code Snippets
Community Discussions
Trending Discussions on playn
QUESTION
I have a little game application Deal-O-Round in the Google Play Store and I submitted the same APK about 7 years ago (July 6, 2014 https://smile.amazon.com/Csaba-Toth-Deal-O-Round/dp/B00LK8VBLS/) to the Amazon Mobile Marketplace as well. The 2014 version was based on Google PlayN framework which allowed a web-based demo as well besides Android and iOS platforms. A lot of time passed and last year I re-implemented the whole game in Flutter, which also allows the build of a web-based demo besides Android and iOS.
Even more recently I got an email from Amazon with the title "[ACTION REQUIRED] App update required for target API Level compliance" which nudged me to try to refresh the APK in their store again. According to the email the Fire OS 6 releases require minimum API level 25 and Fire OS 7 will require minimum API level 28. That's great news, I refreshed my Flutter project and the Gradle upgrade bumped the min SDK API level to 23. And my current target API level is 29 as seen in my build.gradle. Everything is open source BTW.
...ANSWER
Answered 2021-Mar-30 at 18:36I went back to the page I took the screenshot from. On the first ("Amazon Fire Tablets and Phones") and the last ("Non-Amazon Devices") tab all the little question marks show a "Targeted by another APK in the current version." hint. I'll need to research that more because it sounds nonsensical. The "Amazon Fire TV" tab's hints show some minSdkVersion
(for very old devices) and also "android.hardware.touchscreen"
capability hint. My game needs touch screen, so that's not surprising and the old APK wasn't supporting those either.
Reading more about the Targeted by another APK in the current version.
hint I came across https://developer.amazon.com/docs/app-submission/publish-app-upload-apk-files.html#add_multiple_apks
"With the second APK, you can select support for devices not already selected by the first APK.". I'm not sure why the store is not able to serve automatically the more recent APK and why I have to manually toggle things, but well, that's what I'll do.
- Starting edit:
- Turning off devices for the old APK
- Turing off on the other tab for the old APK:
- Editing and turning on devices for the newer APK. Maybe this is why there's this weird thing going on, I have to decrease minSdk back from 23 to 22 to have a better coverage:
So the GET_ACCOUTNS
or USE_CREDENTIALS
is not a problem supposedly (so far). If the above doesn't help to you then also check out https://developer.amazon.com/docs/app-submission/troubleshooting-android-manifest-and-device-targeting.html
QUESTION
I'm new to the React framework, so I'm still learning JSX syntax and patterns.
I am attempting to hook a custom video control UI into an HTML5 video element, but to no avail.
I can get the individual PLAY and PAUSE buttons to control the video with a simple onClick function, but when I combine PLAY/PAUSE as a toggle element with the component, I can't figure out how to combine the PLAY/PAUSE icon toggle events with my handlePlay()/handlePause() functions.
I'm sure this is a novice step that I am missing, but I am pretty much stuck here...any feedback will be much appreciated.
*EDIT: added this line inside "PlaybackControls" ( onClick={isPlaying ? console.log('PLAYING!') : console.log('PAUSED!')} )
The console.log() prints 'PLAYNING!' and 'PAUSED!' onClick event, as expected...but if I replace the console.log()s with calls to the "handlePlay()" and "handlePause()" functions...nothing happens.
What am I missing?
A sample of my code is listed below:
...ANSWER
Answered 2018-Jun-07 at 03:11I made a bit of progress so I decided to answer my own question, in hopes of spurring some feedback from some good Samaritan React/JSX gurus.
I am still getting familiar with the React/JSX syntax, but I am really liking what I have learned so far. The modular approach is definitely much more efficient as it relates to memory/optimization...and it makes it much easier to pin-point bugs and errors. With that being said...here's what I discovered so far:
- I figured out how to play/pause my video via an external component (Custom Player Controls).
- I learned that it is wise to engineer my layout with individual(nested) components, as opposed to one large mess (i.e. , and are individual components that are combined into a class, which is then inserted into my component, which is inserted into my )
What I am still trying to figure out is how to pass props between components. The concept of States and Properties makes sense to me, but I am lacking some fundamental understanding of how to properly execute a workflow. I am sure it has something to do with React Life Cycles, but that's an entirely separate conversation.
For now, an example of my updated code is posted below. I am able to Play/Pause an HTML5 video with and external components (Custom Player Controls), but how to I pass the props element back to the custom controls components? For example, how do I map the default props (i.e. "currentTime", "duration", "seeking", "ended" => to the "currentTime", "totalTime", "onSeek", etc.)?
Pardon my lengthy rant, but any feedback will be greatly appreciate. Here's my updated code:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install playn
You can use playn like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the playn component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page